data for objects without some of the problems of atlases. Note also that using a mipmapped filter with a texture that has no mipmaps will typically show a black texture. Ref Image img_volume loadImage volume/VLTest. Always facing the camera).
Opengl - glsl, Array of textures of differing size - Stack
To determine if your implementation is capable of using textures in vertex shaders, query using gllntegerv. Shader to access them. Specifies the values for vertex attribute variables associated with index to values. Height; GLsizei count (GLsizei)unt; GLuint texture3D; glGenTextures(1, texture3D texture3D width 1 0, GL_rgba8, width, height, count, 0, GL_bgra, GL_unsigned_INT_8_8_8_8_REV, null int i 0; for (NSString *name in arrayOfImages) /Loops through everything in arrayOfImages GLImage *image GLImage imageWithImageName:name shouldFlip:NO; /My own class that loads an image. Cubemap arrays Main article: Cubemap Array Texture Cubemap textures can be arrayed, if OpenGL.0 or ARB_texture_cube_map_array is available. A fragment shader may write to either gi_FragCoior or gi_FragData in a shader, but not both. To control the size of points from within vertex programs, call glEnable with a value of GL_vertex_program_point_ size, which overrides any current point size that may have been specified. Texture parameters: All the parameters that are part of the texture object, such as texture filtering modes, anisotropic filtering, clamping modes etc.
Glsl texture array - Forum Glsl - How to use GL_texture_2D_array in OpenGL.2 Array Texture - OpenGL Wiki - Khronos Group Data Type (glsl) - OpenGL Wiki - Khronos Group